Author: fidslick
Reprinted from: National Geographic Azeroth directory:
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2 effective theory of life. Armor diminishing returns on
3. Armor and life values The data-based understanding of
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wow gold the old rules
Penetration 5. The new rules
Penetration 1. Effective theory of life must first clarify the effective life of the theory, which is the basis for entire post. We knowRoad, the life of each role with an upper limit values are, when you bear more than the maximum damage to your life, they will die. In fact, if your characters 10000hp, eating a raw physical assault injury for the 10000, you will fall then? Quite sure, you will not die, because you have armor, you are late for the actual harm is not 10000. In the role of the armor, you bear to the injury is only part of the original injury, you can help in the armor to withstand the ceiling of your life more than the physical damage. In other words, consider the role of an ability to withstand physical damage (which isLane did not say anti-strike capability is ignored because this attack was blocked by defensive all around the case), in addition to considering the value of their lives, but also consider its armor value. If you have 10000hp, 50% of the armor by injury, then you will be able to withstand the physical damage of 20,000. At this time, we can import a concept: effective life. The so-called effective life, refers to reducing injuries in considering the armor under the premise of a role in how much physical damage up to bear. Its mathematical formulation is: effective life = actual hp / (1 -
cheap wow gold armor minus the percentage of injury). A role in the study of the capacity of the physical attack, it should be from thereEffect considered in the light of Of diminishing returns on armor has always been, there is a kind of argument: As the armor-free value is not proportional to the percentage of armor, but armor to enhance the value of a linear process, the percentage of upgrading armor to avoid getting hurt is slow, for example, A role from 1000 upgraded to 2000 A, non-injury can increase from 8.65% to 15.93%, but raised to 11,000 A 10,000 A when the injury-free
wow gold EU can only be raised to 48.64 percent from 51.03 percent, the same is to increase the 1000 A, the former injury-free access to 7.28% increase, which received only 2.39% increase to avoid injury. JaneTo sum up, that is, with the armor upgrade, increasing armor equal access to injury-free effect is decreasing, more generally, is that armor is of diminishing returns. This is known as diminishing returns on armor. Numerous predecessors tried to argue armor diminishing returns theory is wrong, and that means is varied, the final conclusions are also descending on the error, armor revenue is linear, never decreasing. For example, there was a saying is this: you armor upgrade section in low-income, what meaning does, such as from 0% to 20%, 2w hurt smashing down, that is, reduced to 16,000 from 20,000, there is a big difference? From 60% to 80% increase is different, that is the difference between 8000 and 4000. Well, this argument, seem quite right, I am out of here, for example, want to argue that he was not just an example to see how our predecessors negative regressive theory Armor and life understanding of the value of the data of
jordan shoes their predecessors to discuss this issue, mostly by first getting a special value, and then compare the arguments of the method to study the issue. But here, I want to go up for analysis, from the formula for this problem. First, we look at the current stage of a group of formula: Damage Reduction% = Armor / (Armor + Armor factor) Armor factor = ((85 * armor class) +400) Armor class = character level + 4.5 * (character level -59)
suffer injuries in the role of = 70 to make the source of injury to the role of = 70 level under the premise of the above formula can be substituted for another one consolidated statement holds:
Damage Reduction% = Armor / (Armor +10557.5) In order to describe the convenience of using ac to represent the value armor, k = 10557.5, hp said that the original Life ValueThen: Damage Reduction% = ac / (ac + k)
effective life = hp / (1 - damage reduction%)
final order was: effective life = hp * (ac + k) / k = hp + hp * ac / k
continued to take the above quote had the example, from 1k to ac upgraded to 2k of the ac, to avoid injury from 8.65% becomes 15.93%, to withstand damage from a 91.35% reduced to 84.07 percent,
cheap bags from china effective life -From a 109.5% increase to 118.9%, the absolute increase was 9.4%, the relative increase is 8.58%.
to upgrade from 10k to 11k for ac the ac, to avoid injury becomes 51.03% from 48.64% to withstand damage reduced 48.97% from 51.63%, effective life, elevated to 193.7% from 204.2%, absolute increase is 10.5%, the relative increase is 5.42%. At this point, we can assume that is absolutely upgrade is fixed, but the relative increase is regressive. Yes, as opposed to your original basis, the armor revenue is diminishing!Simple, according to an example, is from a raised to 2, you are a steady growth of one, but you can also say that an increase of one-fold, from 100 to upgrade to the 101, you can also steadily increased by 1, you can also say that increased by 1.01 times, armor proceeds case is this truth. From the formula point of view, an effective life = hp + hp * ac / k, can be seen, this is a linear equation, when the ac upgrade when it is stable at increasing the effective life of the absolute value. To illustrate, when you eat it a Tiedun, your effective life of the Up 5k (assuming), the effective life increased 10%, when you re-eat it1 Tiedun (if it can be so), your life would no longer effective and stable manner up 5k, and effective life may
wow account be only 8% of the increase. Let's look at another situation: when the ac steady increases, according to a multiple of n and see how kind of situation. The effective life '= hp + hp * ac * n / k, the n is a multiple of the increase in ac, we can see that the effective life' of life, compared with the original and effective, there is no increase n times, but a less than n in multiples. So, in fact, diminishing returns on armor and the armor gains are not always linear in fact right or wrong, they are only from the different mathematicalPoint of view, this issue, with the armor arithmetic increase, effective life, a corresponding increase in
buy wow gold arithmetic; and armor geometric increase, effective life and can not be a geometric increase, but lags behind the ratio.